среда, 14 октября 2020 г.

Some more creatures I textured for game Affected Zone. Hand-paintied textures I made in Bodypaint3D. Rendered in Marmoset Toolbag.





This pretty guys I did to develope creature art and pipeline. Highpoly models made in Zbrush, and in-game models 3dMax, texturing Photoshop. Cinema 3D, final render in Marmoset Toolbag.



And check out some production shots from progress.




среда, 3 июня 2015 г.

Substance pipeline workout.

In near future I will post some works after working out a new pipeline. Substance painter and Substance Designer and then final visualization in Unreal Engine.



And I plan to start from my next model for this pipeline, it's gonna be vehicle modeling. Check the highpoly model here. It's just a quick start in zbrush.



First preview of the lowpoly(10k) model after texturing in SP and material setting in SD. Default preview in SD viewer.










And render in Marmoset Toolbag-2 after exporting all maps and sbsar from Substance Designer.










пятница, 30 января 2015 г.

New project "The archer".

This is character concept art, created based on already traditional pipeline Zbrush+Photoshop. The block out mesh created and rendered in zbrush and render passes collected in photoshop with final post production.



After concept go straight to modelling. Zbrush will take care about organic parts and XSI Softimage is my favourite for clear Hard Surface. Work is in progress....













Highpoly is ready, check some wip renders in my gallery


Here is screenshot from Marmoset Skyshop viewer integrated in Ddo plugin. Have a great pleasure to work with ddo plugin during my texturing pipeline. Check the final model render here.




среда, 28 января 2015 г.

Sculpting for 3D Print.

Here are some models I did for project Human Interface, check the prototypes photos on official website gallery page. Thanks for watching!

































Highpoly Model of dron made for the russian game "Geopolitika"

I did first highpoly model of skeleton with a lot of details separated, and then armour in two different variants to give to customer a choise)) All the modifiers of skeleton was separated on lowpoly as well to be able be changed and removed in game process without any visual artifacts. The lowpoly model more like middlepoly is about 30 000 tris, so unreal engine allows to jump over polycount))) Check the lowpoly and final images on my website in gallery. Thanks for watching.