Some more creatures I textured for game Affected Zone. Hand-paintied textures I made in Bodypaint3D. Rendered in Marmoset Toolbag.
Art of Murzak
среда, 14 октября 2020 г.
среда, 3 июня 2015 г.
Substance pipeline workout.
In near future I will post some works after working out a new pipeline. Substance painter and Substance Designer and then final visualization in Unreal Engine.


And render in Marmoset Toolbag-2 after exporting all maps and sbsar from Substance Designer.

And I plan to start from my next model for this pipeline, it's gonna be vehicle modeling. Check the highpoly model here. It's just a quick start in zbrush.
First preview of the lowpoly(10k) model after texturing in SP and material setting in SD. Default preview in SD viewer.



пятница, 30 января 2015 г.
New project "The archer".
This is character concept art, created based on already traditional pipeline Zbrush+Photoshop. The block out mesh created and rendered in zbrush and render passes collected in photoshop with final post production.


After concept go straight to modelling. Zbrush will take care about organic parts and XSI Softimage is my favourite for clear Hard Surface. Work is in progress....



Highpoly is ready, check some wip renders in my gallery.
Here is screenshot from Marmoset Skyshop viewer integrated in Ddo plugin. Have a great pleasure to work with ddo plugin during my texturing pipeline. Check the final model render here.
среда, 28 января 2015 г.
Sculpting for 3D Print.





Highpoly Model of dron made for the russian game "Geopolitika"
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