In near future I will post some works after working out a new pipeline. Substance painter and Substance Designer and then final visualization in Unreal Engine.


And render in Marmoset Toolbag-2 after exporting all maps and sbsar from Substance Designer.

And I plan to start from my next model for this pipeline, it's gonna be vehicle modeling. Check the highpoly model here. It's just a quick start in zbrush.
First preview of the lowpoly(10k) model after texturing in SP and material setting in SD. Default preview in SD viewer.



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